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Mighty MermenWP (マイティマーマン?) are a stronger member of the Merman kind.

History

Role

Fate/Grand Order

Sea Monster Crisis

Characteristics

In Fate/Grand Order, they appear as enemies, introduced in the Sea Monster Crisis event.

They carry a trident. Mighty Merman's Saint Graph Designation is Lancer.

Abilities

Skills

Noble Phantasm

The Mighty Merman's Noble Phantasm is Aqua Jet (アクアジェット?).

References

Concepts
Bounded FieldConceptual WeaponMagic (First MagicSecond MagicThird MagicFourth MagicFifth Magic) • Magecraft Systems (AlchemyAstromancyBlack MagicCursesFlash AirGradation AirJapaneseJewelKabbalahModernNecromancyReinforcementRunesSacramentsThoughtTuning) • Marble PhantasmMystic CodeMystic Eyes (Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsTenguTrue AncestorUltimate OneVampireWerewolfWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake) • Palalalala Organization
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld